Simulations extending the ENEM19 game-theory framework show that ephemeral
proxy schemes (modeled on Snowflake/Lantern) effectively neutralize both the
"optimal" and "aggressive" censors from the original framework. In overprovisioned
settings (proxies arriving at 250/step vs. 200 clients/step), even the null censor
scenario outperforms either censor in equal-arrival settings. Over 90% of waiting
users receive a proxy within 1 time step. The critical variable is not censor
sophistication but proxy arrival rate relative to client demand—high proxy churn
combined with high arrival rate defeats both enumeration strategies tested.
From 2026-fares-game — The Game Has Changed: Revisiting proxy distribution and game theory
· §4, Fig 1, Fig 2, Table 1
· 2026
· Free and Open Communications on the Internet
Implications
Lantern's 'Browsers Unbounded' (ephemeral peer-proxy) design choice is strategically validated: maximizing the number of available short-lived proxies matters more than optimizing the distribution algorithm—invest in peer-proxy recruitment and onboarding UX rather than complex trust-graph assignment logic.
Equal-arrival settings (proxies = clients) are the minimum viable condition; if Unbounded proxy supply falls below user demand, even the null censor produces poor client connectivity—monitor and alarm on this ratio in production.