FINDING · DEFENSE

Castle structurally avoids all three covert-channel pitfalls identified by Geddes et al.: architecture mismatch is avoided by supporting both client-server and P2P modes; channel mismatch is avoided because RTS games implement application-layer reliability over UDP (matching proxied TCP requirements, unlike VoIP), blocking selective-drop denial-of-service attacks; content mismatch is avoided because legitimate RTS traffic has high natural variance driven by map, strategy, and player count.

From 2016-hahn-gamesGames Without Frontiers: Investigating Video Games as a Covert Channel · §6.3 · 2016 · European Symposium on Security \& Privacy

Implications

Tags

censors
generic
techniques
traffic-shapemiddlebox-interference
defenses
steganographymimicrymeta-resistance

Extracted by claude-sonnet-4-6 — review before relying.