A single undergraduate ported Castle to two closed-source commercial RTS games (each with >8.5 million copies sold, from different studios) in under 6 hours per game using a ~500-LOC Python/AutoHotkey codebase; 17 of the Top 20 best-selling RTS games share the unit-command structure Castle requires, and 11 have community-decoded replay formats, enabling rapid adaptation to new titles.
From 2016-hahn-games — Games Without Frontiers: Investigating Video Games as a Covert Channel
· §7, Table 1
· 2016
· European Symposium on Security \& Privacy
Implications
Design covert-channel frameworks around genre-level abstractions (common commands, replay logs) rather than game-specific internals so that blocking one title triggers a cheap pivot to another—exploiting the asymmetry where porting costs hours but censor signature development costs weeks.
Target cover protocols with existing community tooling (decoders, automation APIs) to minimize reverse-engineering overhead and amortize per-game costs across all users of that studio's titles.