Vanilla Castle achieves 42–190 bytes/second (average) and transfers a 10 KB file in 52–238 seconds depending on the game (0-A.D. / Aeons / Conquerors); game-specific exploitation of per-unit click logging in Aeons raised throughput to ~3 KB/s. These rates are sufficient for asynchronous text-based communication (tweets, email, news articles) and bootstrapping Tor bridge IP distribution.
From 2016-hahn-games — Games Without Frontiers: Investigating Video Games as a Covert Channel
· §8, Table 2, §8.3
· 2016
· European Symposium on Security \& Privacy
Implications
Prioritize game-specific analysis of replay/log granularity early in the porting process—single-unit click logging (as in Aeons) can unlock O(log₂ n) bits per click vs. O(log₂ C(n,k)) for group selection, yielding a >20× throughput improvement.
For bootstrapping use cases (bridge IPs, key distribution), 42 B/s suffices; size payloads accordingly and pair with parallel multi-player sessions (up to 7 simultaneous proxies per game instance) for higher-bandwidth needs.